As the interest in new digital learning methods expands, educators and scientists are exploring the possibilities of online and hybrid courses. In the book, Grounded Designs for Online and Hybrid Learning: Designs in Action, editor, Atsusi Hirumi, along with experts in various fields (Instructional Design, Teaching, Educational Technology, Science Education, Technical Education, and Social Science Education) provide a collection of articles that illustrate how to develop stimulation coursework for online learning environments. These educators and designers share proven instructional strategies that will help you develop quality e-learning experiences.
CPG’s very own, Naomi Malone, along with Kendra Minor are the authors of one of the articles included in this newly published book. Below is a summary of their chapter, Guided and Experiential Learning (GEL): Focused Interactivity in Online and Hybrid Environments. The article investigates how an experiential learning strategy may be used to design online and hybrid learning atmospheres.
Chapter 6. Guided and Experiential Learning (GEL) Overview
Malone and Minor’s book chapter as well as the companion website ‘Scratch Lessons’ teaches students computer programming through Scratch, a Massachusetts Institute of Technology (MIT) built application designed to help students learn programming in a fun and engaging manner. Using a GEL method, the lesson is based on cognitive science research showing that pure inquiry or discovery methods are less effective than methods that give students guidance while they solve problems.
The lesson guides students through seven steps toward Scratch proficiency: (1) providing clear learning objectives, (2) providing the importance for and reasons for learning programming, (3) helping students develop a mental model for the course by providing an outline, (4) priming the students by introducing the concepts and knowledge required for the lesson, (5) demonstrating the elements of a possible solution, (6) giving the student opportunities for practice, and (7) providing social media facilitated feedback through peer review and reflection. The tools and strategies used in the GEL method “provide students with different ways to think logically and reflect on the issues in each lesson to make up their own minds about their positions” (Malone & Minor, 2013). Be sure to read the book for an in-depth look at the foundations of this experiential learning theory and further dive into the online lessons they created.
This book is highly recommended for those that are interested in gaining a better understanding of how to develop effective and stimulating curriculums. You can apply the experts shared experiences as a guide for exploring innovative ways to challenge and engage students.
Congratulations, Naomi Malone, on your new publication!
Malone, N. & Minor, K. (2013). Guided experiential learning: Focused interactivity for online and hybrid environments. In A. Hirumi (Ed.) Designing alternative e-learning environments. Eugene, OR: International Society for Technology in Education (ISTE).